WASD or arrows to waddle. Hold SHIFT to sprint; stamina refills when you rest. Right-drag the map to orbit the camera.
Hold SPACE beside a glowing assigned station to do a chore. Minigame stations need a timed startup before you rotate pipes, tune a signal, or repeat an egg sequence. Progress is saved when you step away. Ghosts still complete chores and pass through walls.
Larger multiplayer flocks have longer chores. The pace is set when the ship launches and stays fixed for that round. Your station shows its remaining work time.
H gives a harmless social honk. F is the Impostor's lethal honk. E takes the vents. L cuts the lights. N sabotages oxygen.
R reports feathers or calls a meeting beside the cafeteria table. You can also click the table's red button. Vote once; ties and skips eject nobody.
Oxygen sabotage must be repaired at the blue O₂ circle near the central table before its countdown expires. Restore the lights at the blue fusebox station. Meetings cancel active sabotages.
Pick up golden crumbs around the ship for extra breadcrumbs at the end of a match. Temporary ship events affect everyone. Chores, reports, repairs, correct votes, and wins all earn rewards.
Spend breadcrumbs on hats in your Wardrobe. Hats are cosmetic. Claim completed daily contracts in your Career screen. Export your save to back up your flock's hard-earned nonsense.